| “..\SourceMods\troydp” |
TDP root contains configuration text files.
| troydp.fgd |
Troy : Divine Playground's definition file.
Define all the entities coded for TDP and include the generic ones
. (@include "base.fgd").
| PointClass |
Point entities. |
| SolidClass |
Brush entities. |
| BaseClass |
Whole entities. |
|
We can place external text files here :
| gameinfo.txt |
Informations
on our game |
| maplist.txt |
List of the map included with our mod |
| credits.txt |
Credits |
| motd.txt |
HTML configuration for messages of the day. |
|
| “..\SourceMods\troydp\bin” |
Binaries
Latest Debug or Release build of the client and server :
| client.dll |
Local client dll (Handles drawing, inputs, everything
that does'nt affect the game world, but will tell the server about
it if it needs to.) |
| server.dll |
Local server dll (Handles game logic, event-player loop, network) |
|
| “..\SourceMods\troydp\cfg” |
Configuration files
Configurations files for our mod.
| config.cfg |
Keyboard and joystick binds, customization, performance
defines |
| valve.rc |
Configuration batch |
|
“..\SourceMods\troydp\maps”
|
Gamedata Maps
The "maps" directory contains compiled maps
| .BSP |
Compiled map in binary space partition |
The compiled BSP map is generated from the Hammer .vmf and .vmx files.
The corresponding VMF file must be in the rawdata
("troydp/mapsrc")
|
“..\SourceMods\troydp\materials”
|
Gamedata Materials
The “materials” directory contains materials and textures
for maps and models.
| .VMT |
Editable text file that describe how the material is
gooing to be rendered (Shader). Contains Material
Proxies. |
| .VTF |
Binary texture/map file. |
The material files (VMT and VTF) are generated from the tool tga2vtf.bat
(Vtex.exe). This tool takes a .tga and an optionnal text file describing
the compile information . The source TGA and the TXT file with the same
name must be in the rawdata ("troydp/materialsrc")
under the same category as in the gamedata.
All the materials shared between maps(BSP) are put in the directory “materials/mapname”
The materials for models are put in categories such as player, weapon,
vehicles. The files are then put in the directory corresponding to the
name of the model.
|
“..\SourceMods\troydp\models”
|
Gamedata Models
The "model" directory contrains models files for each models
put in its category folder (player, props, vehicles, weapons, etc).
The differents files that compose an animated model :
| .DX80.VTX |
DirectX 8.0 Vertex / Indices / Bones / LOD. |
| .DX90.VTX |
DirectX 9.0 Vertex / Indices / Bones / LOD.. |
| .MDL |
Model data : geometries, animations, AI hooks
Viewable in HLMV (run_hlmv.bat) |
| .PHY |
Binary physic files, natively the physbox for collision detections |
| .SW.VTX |
Software Vertex / Indices / Bones / LOD.. |
| .VTX |
Intermediate texture. |
| .VVD |
Binary, ? |
Model files in gamedata are generated from SMD files and a QC file using
studiomdl.exe. Those files must be in the rawdata
("troydp/modelsrc") under the same category
as in the gamedata.
|
| “..\SourceMods\troydp\resource” |
Resource
Contains resources like fonts (.ttf)
and icons (.ico)
|
| “..\SourceMods\troydp\scripts” |
Scripts
Contains the scripts for the mod:
| liblist.gam |
Editable Valve mod game information file. |
| game.txt |
Game specific definitions |
| gameinfo.txt |
Valve Game Info file |
| game_sounds_manifest.txt |
Call the other game_sounds_* files to preload sound |
| game_sounds_vehicles.txt |
Sound configuration for vehicles |
| game_sounds_weapons.txt |
Sound configuration for weapons |
| HudLayout.res |
Editable HUD layout. |
| kb_* |
Keyboard binding |
| weapon_(weaponName).txt |
TDP Weapon data associated with our code |
and other scripts that we'll develop....
|
“..\SourceMods\troydp\sound”
|
Gamedata Sounds
Contains sounds (.wav) ?.
| soundscapes.txt |
Soundscapes
defintions of sounds to be played in-game. (DSP effects, playback,
randomizing, looping, crossfading) |
|