Character animation engine in C++ using Direct3D
9.0c. Skeletal-based animation using vertex skinning with HLSL vertex
shaders, Lua scripting for characteristics and behavriors (actions/activities).
I have my own file format for mesh, material, skeleton, animation
exported from 3D Studio Max 6.0 and Character Studio 4.0 with my
own exporters made using the MAX SDK.
|