Programming / CG projects by Jean-René Bédard

My Resume

 

Character Animation 3D engine (2004)

Character animation engine in C++ using Direct3D 9.0c. Skeletal-based animation using vertex skinning with HLSL vertex shaders, Lua scripting for characteristics and behavriors (actions/activities).

Detailed description.

 
 

Real-time RayTracer (2004)

Real-time RayTracer hardware-accelerated using OpenGL and C++. It supports materials, refraction, reflection, optimized ray/sphere, ray/box and ray/plane collisions detections.

Detailed description.

 
 

Multiplatform Software 3D engine (2004)

Complete real-time software 3D pipeline using C++. With a fixed point 3D math library. Works on PocketPC 2002, Windows 9x, NT, and on uC/OS-II on a CerfPDA. Optimized in ARM assembly.

Detailed description.

 
 
3D Crane Simulator (2003)

Real-time simulator made in Java using J3D to control and visualize a 3D crane. The simulator loads 3D Studio Max .3DS format.


Detailed description.
 
 

CyberNurse (2002)

CG video of an engineering project using Maya, 3D Studio Max, MaxScript, Adobe Photoshop, After Effects and Premiere.

Detailed description.

 
   

Tini-Ant (2002)

Creature with AI that interacts with its environment. It uses A* pathfinding, flocking and inter-agents communication. It was programmed using C# for the .NET platform. 2 time winner of the Terrarium contest in 2003 and 2004.

Detailed description.

 
   

Frequency Domain analyser (2002)

Frequency domain viewer and analyser in C++. This software makes FFT to transform the line-in input waveform to the frequency domain and analyse speech patterns.

Detailed description.

 
 

RobuSim (2001)

DirectX real-time simulator of a robotic platform in C++. It uses by console and simulation of captors.

Detailed description

 
 
   
R00t-B33r (2001)

DirectX game in C++. Re-creation of the old game "Tapper".



Detailed description.
 
 
Deslock (2001)

Platform DirectX game using C++ and win32 API. With a sprite animation system and a level editor.


Detailed description.
 
 

Fractals viewer (2001)

Software made in C++ using Win32 to display fractals. You are able to modify the parmeters of the fractals and browse in them.

Detailed description.

 
   
Matrix code emulator (2001)

C++ Software made in DirectX that displays falling verticals strings with different speed/alpha according to depth.


Detailed description.
 
   
Distaux (2000)

Software made in Visual Basic that calculates moving fees. Database access and serializer.


Detailed description.


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