Character animation engine in C++ using Direct3D 9.0c. Skeletal-based
animation using vertex skinning with HLSL vertex shaders, Lua scripting
for characteristics and behavriors (actions/activities).
Real-time RayTracer hardware-accelerated using OpenGL and C++. It
supports materials, refraction, reflection, optimized ray/sphere,
ray/box and ray/plane collisions detections.
Complete real-time software 3D pipeline using C++. With a fixed
point 3D math library. Works on PocketPC 2002, Windows 9x, NT, and
on uC/OS-II on a CerfPDA. Optimized in ARM assembly.
Creature with AI that interacts with its environment. It uses
A* pathfinding, flocking and inter-agents communication. It
was programmed using C# for the .NET platform. 2 time winner
of the Terrarium contest in 2003 and 2004.
Frequency domain viewer and analyser in C++. This software makes
FFT to transform the line-in input waveform to the frequency domain
and analyse speech patterns.